If each generation plays the entire repeated game, selection pressures cannot distinguish between strategies that differ only in late-game behavior, undermining reputation's adaptive grounding.
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reputation(Repeated-game and social-contract theory)
A standing assessment of an agent's reliability across a range of games, whose value can be cultivated through repeated-game play and lost by defection.
strategy(Logic of strategies / propositional dynamic logic)
A program that instructs an agent on how to navigate a game tree, potentially recommending one or more actions at each turn; strategies may remain partial, resembling plans.