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    In the non-zero-sum version, the fugitive prefers escape ... — Carmelics
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    Supports→The pursuer-fugitive game cannot be solved purely on the basis of ordinal utility functions when preferences are non-zero-sum

    In the non-zero-sum version, the fugitive prefers escape most, followed by death by gunshot, followed by death by rockfall or snakebite

    ConsequentialismModality & Possibility
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    Modality & PossibilityConsequentialism

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    In the non-zero-sum version, the pursuer prefers capturing the fugitive herself ...The fugitive cares more strongly about surviving than about the manner of deathThe pursuer-fugitive game cannot be solved purely on the basis of ordinal utilit...When preference intensities differ across players in a non-zero-sum game, the st...
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    Zero-sum games can be solved using only ordinal utility functions because every ...

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    The fugitive ranks outcomes as: escape > death by gunshot > death by r...88%In the non-zero-sum version, the pursuer prefers capturing the fugitiv...86%The fugitive cares more strongly about surviving than about the manner...78%The pursuer ranks outcomes as: capturing the fugitive herself > fugiti...78%

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    SEP: game-theory
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    We were able to solve this game straightforwardly because we set the utility functions in such a way as to make it zero-sum, or strictly competitive. That is, every gain in expected utility by one player represents a precisely symmetrical loss by the other. However, this condition may often not hold. Suppose now that the utility functions are more complicated. The pursuer most prefers an outcome in which she shoots the fugitive and so claims credit for his apprehension to one in which he dies of

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