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    The fugitive ranks outcomes as: escape > death by gunshot... — Carmelics
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    Supports→The pursuer-fugitive game is not strictly competitive when the utility functions reflect the players' actual preferences about outcomes

    The fugitive ranks outcomes as: escape > death by gunshot > death by rockfall or snakebite

    ConsequentialismModality & Possibility
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    Modality & PossibilityConsequentialism

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    A strictly competitive game requires that every gain in expected utility by one ...The pursuer ranks outcomes as: capturing the fugitive herself > fugitive dies by...The pursuer-fugitive game is not strictly competitive when the utility functions...

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    In the non-zero-sum version, the fugitive prefers escape most, followe...88%The pursuer ranks outcomes as: capturing the fugitive herself > fugiti...87%The fugitive cares more strongly about surviving than about the manner...76%The fugitive can escape only if the pursuer cannot reliably predict wh...75%

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    SEP: game-theory
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    We were able to solve this game straightforwardly because we set the utility functions in such a way as to make it zero-sum, or strictly competitive. That is, every gain in expected utility by one player represents a precisely symmetrical loss by the other. However, this condition may often not hold. Suppose now that the utility functions are more complicated. The pursuer most prefers an outcome in which she shoots the fugitive and so claims credit for his apprehension to one in which he dies of

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