There is also a new body of work that extends game-theoretic modeling and simulation to questions of social inequity. Bruner (2017) shows that the mere fact that one group is a minority in a population, and thus interacts more frequently with majority than with minority members, can result in its being disadvantaged where exchanges are characterized by bargaining in a Nash demand game (Young 1993). Termed the “cultural Red King”, the effect has been further explored through simulation, with link