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    Neither player derives utility or disutility from taking ... — Carmelics
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    Supports→The fugitive should weight his randomizing formula according to the different levels of parametric danger at each bridge

    Neither player derives utility or disutility from taking more or less risk

    ConsequentialismTruth & Knowledge
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    ConsequentialismTruth & Knowledge

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    Each bridge represents a lottery over the fugitive's possible outcomes with a di...The fugitive cares only about living or dying, preferring life to deathThe fugitive should weight his randomizing formula according to the different le...The pursuer cares only about being able to report the fugitive dead versus escap...

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    A utility function for a player represents everything that player care...81%Both players are economically rational, meaning each will always choos...79%A player has reason to consider out-of-equilibrium possibilities if sh...77%Including risk in an outcome tends to lower that outcome's utility76%

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    SEP: game-theory
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    Now let us re-introduce the parametric factors, that is, the falling rocks at bridge #2 and the cobras at bridge #3. Again, suppose that the fugitive is sure to get safely across bridge #1, has a 90% chance of crossing bridge #2, and an 80% chance of crossing bridge #3. We can solve this new game if we make certain assumptions about the two players’ utility functions. Suppose that Player 1, the fugitive, cares only about living or dying (preferring life to death) while the pursuer simply wishes

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