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    The pursuer cares only about being able to report the fug... — Carmelics
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    Supports→The fugitive should weight his randomizing formula according to the different levels of parametric danger at each bridge

    The pursuer cares only about being able to report the fugitive dead versus escaped

    ConsequentialismTruth & Knowledge
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    ConsequentialismTruth & Knowledge

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    Each bridge represents a lottery over the fugitive's possible outcomes with a di...Neither player derives utility or disutility from taking more or less riskThe fugitive cares only about living or dying, preferring life to deathThe fugitive should weight his randomizing formula according to the different le...

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    The pursuer is equally rational and well-informed as the fugitive.82%The pursuer ranks outcomes as: capturing the fugitive herself > fugiti...82%The fugitive cares more strongly about surviving than about the manner...81%In the non-zero-sum version, the pursuer prefers capturing the fugitiv...80%

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    AI-extracted
    SEP: game-theory
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    Now let us re-introduce the parametric factors, that is, the falling rocks at bridge #2 and the cobras at bridge #3. Again, suppose that the fugitive is sure to get safely across bridge #1, has a 90% chance of crossing bridge #2, and an 80% chance of crossing bridge #3. We can solve this new game if we make certain assumptions about the two players’ utility functions. Suppose that Player 1, the fugitive, cares only about living or dying (preferring life to death) while the pursuer simply wishes

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