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    Carmelics

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    LoyalLoyalJusticeJustice
    Made withinDC&Austin
    Statements
    321,452
    Perspectives
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    42
    Home/Original/inverse
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    Inverse View

    It is not the case that Not all computer games should be condemned on moral grounds — only those where violent content inhibits moral growth.

    ?Set your confidence on the premises below to see your aggregate.

    Reasons For

    2 perspectives
    Reason for 1 of 2
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    • 1.Aristotle's habituation theory holds that repeated exposure to simulated acts shapes character regardless of the actor's reflective intent.
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    • 2.If virtual violence constitutes a form of habituated practice, then even games framed as morally neutral gradually cultivate vicious dispositions.
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    • 3.The claim's distinction between harmful and harmless violent games cannot survive Aristotelian habituation, which operates below conscious moral reasoning.
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    Reason for 2 of 2
    ?
    • 1.Mill's harm principle requires assessing aggregate social consequences, not merely individual moral development trajectories.
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    • 2.Normalizing violent content across a gaming culture produces diffuse harms—desensitization, distorted social norms—that transcend any single game's pedagogical framing.
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    • 3.A consequentialist calculus cannot vindicate violent games by pointing to individual virtue-promotion while ignoring systemic cultural desensitization effects documented by researchers like Craig Anderson.
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    Reasons Against

    1 perspective
    Reason against
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    • 1.Computer games can be designed to facilitate virtues such as empathy and cosmopolitan moral development.
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      Think about whether this reason is strong or weak

    • 2.Games that promote moral development do not share the moral deficiencies of games where violence inhibits such development.
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    Explore the most compelling reason on the other side.