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    Virtual reality and game-like experiences can be intentio... — Carmelics
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    Home/Aesthetics
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    Virtual reality and game-like experiences can be intentionally designed to positively influence viewers' moral attitudes toward contested social issues.

    AestheticsConsequentialism
    ?Rate how convincing each reason is below to see the overall strength.
    1 reason for
    2 reasons against

    Reasons For

    1 perspective
    Reason for
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    • Planned Parenthood's 2017 virtual reality experience, focused on the experience of accessing abortion in America, positively influenced the way viewers felt about harassment directed at patients, providers, and health center staff.
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    Reasons Against

    2 perspectives
    Reason against 1 of 2
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    • 1.Simulation of morally charged experiences risks what Baudrillard calls 'hyperreality,' where mediated encounters replace rather than illuminate genuine moral understanding.
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    • 2.Attitudes measured immediately after emotionally immersive experiences reflect affective contagion, not durable moral belief revision, as Haidt's social intuitionist model predicts.
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    • 3.Conflating short-term sympathetic feeling with positively influenced moral attitude commits a category error between emotion and reasoned normative commitment.
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    Reason against 2 of 2
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    • 1.Aristotle's account of moral habituation requires repeated real-world action and practical wisdom, neither of which designed virtual experiences can reliably produce.
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    • 2.A medium intentionally engineered to produce a specific moral conclusion on a contested issue functions as propaganda, which Mill's harm principle distinguishes sharply from genuine moral persuasion.
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    AestheticsConsequentialism

    Connections

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    Bioethics1 linked

    Related

    A medium intentionally engineered to produce a specific moral conclusion on a co...Aristotle's account of moral habituation requires repeated real-world action and...Attitudes measured immediately after emotionally immersive experiences reflect a...Conflating short-term sympathetic feeling with positively influenced moral attit...
    +2 moreShow less
    Planned Parenthood's 2017 virtual reality experience, focused on the experience ...Simulation of morally charged experiences risks what Baudrillard calls 'hyperrea...

    Similar

    Computer games can be designed to facilitate virtues such as empathy a...79%Games that promote moral development do not share the moral deficienci...73%Planned Parenthood's 2017 virtual reality experience, focused on the e...73%Philosophy should focus on identifying and reinforcing the causal mech...72%

    Source

    AI-extracted1/3 agreementValid
    SEP: it-moral-values
    View source passageHide passage
    The first moral impact one encounters when contemplating online games is the tendency for these games to portray violence, sexism, and sexual violence. There are many news stories that claim a cause and effect relationship between violence in computer games and real violence. The claim that violence in video games has a causal connection to actual violence has been strongly critiqued by the social scientist Christopher J. Ferguson (Ferguson 2007). However, Mark Coeckelbergh argues that since thi
    Extraction notes

    Validity: Extracted via Max plan + API grounding/validity checks

    Details

    Type
    claim
    Perspectives
    3 (1 for, 2 against)
    Edits
    1 edit