- Automata(computer science and game theory)
- Self-operating systems or decision-making machines that follow programmed rules; here, it refers to the strategies or decision-making processes players use in a game.
- Complexity costs(game theory and strategy analysis)
- The expenses or disadvantages that come from making something more complicated—in this case, the penalty a player pays for using a more complex strategy or larger decision-making system.
- Cooperative equilibrium(game theory)
- A stable situation in a game where all players work together and benefit from mutual cooperation rather than competing against each other.
- State-space(as used in philosophy of physics and mathematics)
- An abstract mathematical map showing all the possible conditions or 'states' that a system could be in—like a complete list of every possible configuration of a chess game.
- Terminal rounds(game theory)
- The final stages or last turns of a game before it ends.
- Unraveling(game theory and economics)
- The process of a system or agreement gradually falling apart or breaking down, often as a chain reaction where one breakdown triggers others.
- backward induction(Game theory solution concept applied to sequential games)
- A method of solving extensive-form games by reasoning from terminal nodes backward to earlier decision nodes, determining optimal play at each node given optimal play at all subsequent nodes
- defect(Used to measure how much a triangle's angle sum falls short of the Euclidean value of two right angles.)
- The difference between two right angles and the sum of the three interior angles of a triangle in Lobachevskian geometry.