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    Each generation plays the entire repeated game, allowing ... — Carmelics
    Home/Moral Responsibility
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    Supports→Reputation-based traits can arise in repeated games when each generation plays the entire game

    Each generation plays the entire repeated game, allowing reputation effects to accumulate across rounds

    ConsequentialismMoral Responsibility
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    Moral ResponsibilityConsequentialism

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    In Neyman's model, players can only play mixtures of pure strategies programmabl...Reputation-based traits can arise in repeated games when each generation plays t...The number of available states is fixed exogenously by the modeler

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    Reputation-based traits can arise in repeated games when each generati...81%Players in a repeated game may establish commitment by reducing the va...74%Evolutionary game theory models the conditions under which strategies ...71%Reputation can be built up only through play of a repeated game.71%

    Source

    AI-extracted
    SEP: bounded-rationality
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    Since tit-for-tat is a very simple strategy, computationally, one can begin to explore a notion of rationality that emerges in a group of boundedly rational agents and even see evidence of those bounds contributing to the emergence of pro-social norms. Rubinstein (Rubinstein 1986) studied finite automata which play repeated prisoner’s dilemmas and whose aims are to maximize average payoff while minimizing the number of states of a machine. Finite automata capture regular languages, the lowest-le

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