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    Treating extinction probability as equivalent to expansio... — Carmelics
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    Challenges→Isolated cooperators and small groups of cooperators (fewer than four) face extinction in a spatial prisoner's dilemma

    Treating extinction probability as equivalent to expansion probability at the three-agent threshold conflates single-round payoff structure with iterated game dynamics, a category error Skyrms explicitly warns against in 'Evolution of the Social Contract'.

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    1 reason for
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    Reasons For

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    Reason for
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    • 1.Single-round games isolate payoff structures; iterated games introduce history-dependence and strategy evolution that fundamentally alter outcome equivalences.
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    • 2.Skyrms demonstrates that strategies viable in one-shot interactions fail under repetition due to reputation effects and conditional cooperation dynamics.
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    • 3.Treating extinction and expansion as symmetrical ignores that repeated play allows populations to escape low-payoff equilibria unavailable in static analysis.
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    Reasons Against

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    Reason against
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    • 1.The three-agent threshold may generate identical symmetry properties in both game structures, making the distinction between static and iterated logically irrelevant.
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    • 2.Skyrms' warnings about iteration apply to strategy selection, not to mathematical symmetries in payoff equivalence, which remain valid across contexts.
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    • 3.If extinction and expansion probabilities are structurally isomorphic at the threshold, the categorical difference between games becomes descriptive rather than normative.
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    Key Terms

    Brian Skyrms(the philosopher being cited)
    A contemporary American philosopher who studies how social cooperation and game theory can explain human behavior and evolution.
    Category error(as used in logic and philosophy of language)
    A logical mistake where you apply a rule or concept to something it doesn't actually fit, like using a math formula on a poem.
    Evolution of the Social Contract(the specific philosophical work referenced)
    A book by Skyrms that explores how cooperation rules and agreements between people could have developed over time through evolutionary logic.
    expansion probability(as used in game theory and evolutionary biology)
    The mathematical likelihood that something (like a strategy, species, or group) will grow, spread, or increase in numbers.
    extinction probability(as used in game theory and evolutionary biology)
    The mathematical likelihood that something (like a strategy, species, or group) will disappear or die out completely.
    iterated game dynamics(as used in game theory)
    How strategies evolve and succeed when the same game is played repeatedly over time, where past decisions affect future outcomes.
    single-round payoff structure(as used in game theory)
    The rewards or punishments each player gets from one-time interaction, without considering what happens if they play again.
    three-agent threshold(as used in game theory)
    A point in a situation where exactly three independent players or participants are involved, which can create different dynamics than games with two or more players.

    Connections

    2 topics

    Consequentialism1 linkedMoral Responsibility1 linked

    Related

    If extinction and expansion probabilities are structurally isomorphic at the thr...Isolated cooperators and small groups of cooperators (fewer than four) face exti...

    Details

    Type
    claim
    Perspectives
    2 (1 for, 1 against)
    Edits
    1 edit
    Single-round games isolate payoff structures; iterated games introduce history-d...
    Skyrms demonstrates that strategies viable in one-shot interactions fail under r...
    +3 moreShow less
    Skyrms' warnings about iteration apply to strategy selection, not to mathematica...The three-agent threshold may generate identical symmetry properties in both gam...Treating extinction and expansion as symmetrical ignores that repeated play allo...