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    Any reasoning process the fugitive uses to select a bridg... — Carmelics
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    Supports→The fugitive can surprise the pursuer only if it is possible for the fugitive to surprise himself.

    Any reasoning process the fugitive uses to select a bridge can be duplicated by the pursuer.

    Free Will & ForeknowledgeTruth & Knowledge
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    Free Will & ForeknowledgeTruth & Knowledge

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    Both the fugitive and pursuer have symmetric logical reasoning power.Genuine unpredictability to the pursuer requires that the fugitive's own choice ...The fugitive can surprise the pursuer only if it is possible for the fugitive to...

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    Whatever reasoning the fugitive uses to select a bridge, the pursuer—b...94%If the fugitive's reasoning selects a particular bridge as optimal, th...92%If the pursuer can replicate the fugitive's reasoning, she can predict...87%The fugitive can escape only if the pursuer cannot reliably predict wh...85%

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    AI-extracted
    SEP: game-theory
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    The games we’ve modeled to this point have all involved players choosing from amongst pure strategies, in which each seeks a single optimal course of action at each node that constitutes a best reply to the actions of others. Often, however, a player’s utility is optimized through use of a mixed strategy, in which she flips a weighted coin amongst several possible actions. (We will see later that there is an alternative interpretation of mixing, not involving randomization at a particular inform

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